The Drak'nir Empire
K. L. Miller • July 30, 2026
The Drak’nir Empire remains a blight upon the western half of the continent: a realm sustained by mass slavery and the systematic crushing of dissent, projecting its will through armies whose primary purpose is to instill fear rather than maintain order. That most western polities have formed a loose alliance to counter Drak’nir’s ambitions is a small reassurance, but not a guarantee of peace. More curious is Drak’nir’s decision to retain “the Dragon” as a court mage. A woman whose defining characteristic, so far as I can tell, is weaponized unpredictability. It is an audacious choice for so rigid a regime; I suspect, in time, it will prove a catastrophic one.
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By K. L. Miller
•
July 30, 2026
The High District occupies a gentle rise overlooking the Shad’li crossing. At its center stands Valentien’s Fortress, originally built to defend the river and now serving as the royal palace of Valmark. Its commanding position and proximity to the crown have made the district the preferred home of the city’s nobility.

By K. L. Miller
•
July 30, 2026
The Western District is the oldest surviving part of Valmark, founded nearly four centuries ago where the Shad’li River could once be crossed during the driest months of the year. Although the city’s merchants later relocated to the newer Market District, the Western District remains an important entry point and a center of local tradition.

By K. L. Miller
•
July 30, 2026
The Embersteps District stands upon a low rise near Valmark’s southern wall. Once known simply as the slums, much of the district was destroyed by a devastating fire several decades ago. It was rebuilt in brick and stone, though its narrow streets still twist unpredictably between crowded homes, workshops, and small neighborhood markets.

